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Multicolor Mixup – Golgari

February 15, 2012

Welcome, as I explore the depths of the Golgari guild, to re-discover which cards I select to include in my cube. This is the seventh part of my series on multicolor cards. In each, I take a look at the current cards in my cube and their potential replacements.

Here are the current green-black cards in my cube:

Overgrown Tomb
Verdant Catacombs
Llanowar Wastes
Golgari Rot Farm

Putrid Leech
Pernicious Deed
Putrefy
Spiritmonger
Maelstrom Pulse

As it stands, my Golgari cards are equipped to deal with a variety of problem permanents in the cube or provide efficient threats to beat down with. But let’s examine them more closely!

Putrid Leech – One of the largest creatures in the game on turn 2, Putrid Leech is a very effective attacker and blocker. It has a natural resilience to most burn spells, as well. Since I support aggressive decks in green and black, this is a great card for those decks as well as aggressive mid-range decks.

Pernicious Deed – What can I say about one of the most versatile answers cube has to offer? In addition to taking out swarms of tokens for the low price of 1BG, it can destroy difficult permanents with shroud or hexproof. This is a great card for control decks.

Putrefy – Creatures and artifacts are the most common permanent types that matter in cube, having the capability to destroy almost any of them for just three mana is great for virtually any deck that can cast Putrefy.

Spiritmonger – Titan-like performance for one less mana? Sounds great! Regeneration adds resiliency, and its growth ability discourages chumping. The ability to change color, though used infrequently, can be useful against equipment that grants protection from green or black.

Maelstrom Pulse – The best spot removal spell short of Vindicate, Maelstrom Pulse can get rid of nearly any problem permanent for a very fair cost. Like Pernicious Deed, it can also mow down tokens (with the same name, of course); very helpful against Soldiers and Faeries.

As you can see, all of the Golgari spells I currently use are powerful. The spot removal and board sweeper are amongst the most powerful in the cube and the creatures compare well to others at the same casting cost. One thing that is missing, however, is archetype support. These are all just great cards that work very well on their own, don’t really require additional support cards, and fit into nearly any deck running green and black (or wish to splash for one of them). Usually, this is the hallmark of a great cube card.

I’m going to touch on a topic now that I’ll be revisiting in a future article, and that is how the casting costs, versatility, archetype role, and “size” of the cards in my cube affect the way it is played. Essentially, I want to make the cube more efficiently costed in an “average casting cost” sense, include very versatile cards that fit into multiple archetypes, and discover where the lines are for how “big” spells and creatures should feel. This will change the way it is drafted and played, by changing the importance of different strategies.

So what does that mean for Golgari?

It means that Spiritmonger no longer has a home.

Glissa, the Traitor is back! I once had her in the cube, when my guild sections each had an additional card, but she got removed when I cut them down.

Now, there’s nothing really wrong with Spiritmonger, exactly. Unfortunately, it doesn’t really do anything special. It costs five mana. I don’t have an emotional attachment to it due to playing it in constructed formats. It’s still a great card, but it doesn’t fit in line with my plans for my cube.

Glissa will be accomplishing two goals I have: introduce another card to build a deck around, and reduce the cost of the average spell. Her artifact recursion ability will work well with sweepers like Engineered Explosives and Ratchet Bomb, the disruptive effects of Tangle Wire and Smokestack, in addition to creating a lot of value for dead artifact creatures. She also happens to be a pretty neat battlefield threat of her own that is typically just as hard to block as her predecessor, and holds your opponent back when you need to block.

Just a quick aside, Spiritmonger was one of the cards that went missing a month or so ago. While it’s convenient that I no longer need it, and have a card to take its place, it didn’t influence my card selection decisions.

Thanks for reading, and if you have any comments or questions on my selections or methods please leave them below!

 

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